Choose the companion you want to raise

Start with a trained Aniimo and the replacement you want to use from its evolution family. Identify both by their individual details, especially when they have the same name. Keep both until you have inspected the completed transfer.

Evolution changes a companion’s stage or form under its own requirements. Potential describes the individual you caught and its development. Inherit moves invested training; it does not let you choose a new species, appearance or perfect set of innate stats.

The walkthrough uses PC footage published September 23 and October 2, 2026. Its interface is Chinese; the exact build number is not shown. Follow the labels and confirmation in your own client if controls or amounts differ.

Compare Potential and duplicatesEvolution requirements and forms

Open Inherit and choose the recipient

Two Scorchhowl individuals selected for inheritance, with the level 60 donor on the left and level 1 recipient on the right.
Left: trained donor. Right: intended recipient. This is the initial comparison, before the creator resolves a training restriction. 甘蔗w · original PC recording, published October 2, 2026
  • Open Aniimo management and select the trained donor. If it is assigned to a team, remove it from the combat and exploration rosters before looking for Inherit.
  • Open the individual’s information tab marked with an exclamation point, then choose Inherit. Use the trained donor to start this operation.
  • On the selection screen, check the donor on the left. Use the plus control on the right to select the recipient.
  • Compare the two names, levels and training indicators. If they are reversed, change the selections before continuing.
穆宝 · PC menu walkthrough, published September 23, 2026

What transfers, and what to keep separate

PropertyWhat to expect
EXP, level, Resonance stage, star rank and Capability AwakeningThe in-game English help lists these as inherited training, with excess training items returned. Compare the relevant panels afterward.
Capafruit effectsThe launch developer letter explicitly says these transfer automatically during inheritance.
The donor itselfIt remains in the collection in the filmed example, with its level reduced to the recipient’s former level.
Individual identityThe two filmed companions retain their distinct appearance and personality. Do not expect the donor’s identity to replace the recipient’s.
Other propertiesHeld items, skill configuration, special-trait combinations and unusual family exceptions are not established by this example. Inspect them separately instead of treating them as guaranteed transfers.
Pawprint Studio · September 3 launch changesIn-game English help, reproduced by AniimoVerse

Read the fee before the final confirmation

The October 2 PC recording shows a fee of 20,000 beside a gold coin icon. Check the amount in your own confirmation screen before paying; fees in other versions are unconfirmed.

Chinese inheritance confirmation showing a gold coin icon and a cost of 20,000, with Cancel and Confirm choices.
The same recording shows the 20,000 payment before the successful transfer. Cancel if the pair or fee is wrong. 甘蔗w · original PC recording, published October 2, 2026

Check the pair before you confirm

Use this checklist while reviewing the pair in game. The game determines whether they can inherit. Your checks clear when you reload this page.

Before confirming in game

0 of 5 checks marked.

Check both companions after success

Wait for the success notice, then inspect both individuals in your collection. In this recording the creator first adds training to resolve a restriction. The final transfer keeps the recipient at its own appearance and personality while raising it from Lv.1 to Lv.60; the original donor remains at Lv.1.

The success banner’s CP figures show the transfer animation. Use each individual’s collection panel to check the actual result, including level, Resonance and Awakening. CP can differ between individuals even with transferred training.

Inheritance Successful notice with an arrow from the donor Scorchhowl to the recipient.
The success notice follows the payment confirmation in the same operation. 甘蔗w · original PC recording, published October 2, 2026
The original donor still selected in the collection at level 1 and CP 281 after inheritance.
Donor afterward: Lv.1, still in the collection, with its own appearance and ISFJ personality. 甘蔗w · original PC recording, published October 2, 2026
The recipient selected at level 60 and CP 1762, while the donor icon remains in the collection at CP 281.
Recipient afterward: Lv.60, retaining its own appearance and INTJ personality. The donor remains visible in the collection. 甘蔗w · original PC recording, published October 2, 2026

When Inherit is missing or rejected

In-game message says some of the recipient’s training exceeds the donor’s, even though the donor is level 60 and the recipient level 1.
This error concerns training progress. The level difference by itself does not make the pair eligible. 甘蔗w · original PC recording, published October 2, 2026
ProblemCheckWhat success looks like
Inherit is missingSelect the intended donor, check combat and exploration assignments, then reopen its information tab.The individual’s Inherit control is visible.
The recipient cannot be selectedRead the selection message and check the chosen family, roster assignments and whether the same individual is already on the other side.The intended recipient appears on the right.
Recipient training is higherCompare every training field named by the message. The filmed Lv.60 donor is initially rejected against a Lv.1 recipient. Level alone does not determine eligibility.The game accepts the pair and proceeds to the payment notice.
No training to inheritInspect whether the donor has eligible invested training. A high wild-caught level alone does not establish this. Avoid spending random items just to force a transfer.The selected donor has the training you intend to move, and the game accepts it.
The result seems wrongSelect both individuals and compare their level and training panels with your before screenshots. Check identity and innate stats separately.The intended recipient has the expected training; both individuals are accounted for.

The creator raises several training fields before succeeding. That sequence does not prove that one Awakening or one star-up fixes every rejected pair. Read your own restriction before spending materials.

Player report: no invested training

Sources