Helion uses basic attacks to prepare an enhanced skill. Lunara casts a skill first, then spends its marks through basic hits for extra damage and healing.
Compare two companions’ abilities, movement and forms
Before you choose
Our suggestion: choose Helion if you enjoy building basic attacks into a stronger skill, or Lunara if you prefer using a skill before a run of empowered basic hits. These recommendations describe an attack rhythm, not a tested damage ranking.
Do not base your choice on a promise that the other companion can be caught later. It is not yet confirmed how to obtain the other starter or change your initial choice.
Two different attack rhythms
| Ability | Helion | Lunara |
|---|---|---|
| Element / role | Holy · DPS | Holy · DPS |
| Trait | Solar Grace: 30% final damage without elemental advantage; four basic attacks prepare Solar Halo to enhance the next skill. | Lunar Power: 30% final damage without elemental advantage; a skill or Ultimate grants four Silver Moon Marks, spent by basic hits. |
| Energy | Sun-Kissed restores EP, with an extra benefit from Solar Halo. | Moon-Washed restores EP. |
| Skill pairing | Holy Storm pulls targets together; its enhanced final hit stuns. | Lumin Bolts applies Fox Mark; Moon Impact adds area damage against marked targets. |
| Movement | Hustle spends stamina for speed. | Hustle spends stamina for speed. |
Think beyond your first companion
Our suggestion: compare movement and supporting abilities when building a team, as well as damage. The companion you enjoy using is a starting point for exploration, not a complete team on its own.
A few things to keep separate
- A story companion and a first wild catch are different questions.
- An official skill description is not a tested tier ranking.
- Evolution and alternate forms should be checked for each individual companion.
